LO3: Constructing an animated 3D modelled character for use in a game or animation.

Creating the 3D Arm model:

Creating base arm mesh:

Shoulder

 Upper Arm

 Forearm

Hand

Adding Details:


Adding the gauntlet.

I used the 'Mirror' modifier to create a left and right arm.

Texturing:

A UV for the right arm.

Adding textures to the UV.


The texture applied to the right arm of the character model.

Animation:

Adding Bones


Equipping animation

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