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Showing posts from October, 2017
LO3: Constructing an animated 3D modelled character for use in a game or animation.
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Creating the 3D Arm model: Creating base arm mesh: Shoulder Upper Arm Forearm Hand Adding Details: Adding the gauntlet. I used the 'Mirror' modifier to create a left and right arm. Texturing: A UV for the right arm. Adding textures to the UV. The texture applied to the right arm of the character model. Animation: Adding Bones Equipping animation
LO2: Planning a 3D modelled character for use in a game.
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The character I will be modelling is for a game we are working on in Unit 65. It is a 1st-person game which means I will be only modelling and animating the arms that the player will see. Genre: The character is being used in a world that has a medieval fantasy setting, meaning his attire and looks will be inspired by the conventions of that genre. A moodboard of different styles related to the fantasy genre. Character Profile: The character I'm creating is a 'Duelist', a class in the game that wields both a sword and parry dagger, they'll be fast but have a low amount of health. this means that his attire will have to be light but still tough enough to give him some defence. A duelist is typically an adult male in their early 30s. The arms of this character are what will be animated and made into the model seen in the game. Character Visuals: These are the visuals of the character that would be made into animations and actions the pl...
LO1: Understanding 3D character modelling techniques.
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Modelling Process: Planning: Brainstorming ideas is the first step towards modelling a 3D character, a group typically writes down a list of ideas for a character and what their design will look like, deciding on the attire, colours and features of the character. The final idea is then decided as the one you will go on to visualise and model. Next, sketches/concept art are created as a visualisation of the final idea you decided on and are typically of different angles or different parts of the characters. The final sketch is the design the group has decided to model. The progression of character design from sketches to the final design. (Source: https://www.skillshare.com/classes/Character-Concept-Art-From-Initial-Sketch-to-Final-Design/1310245862/project-guide ) Modelling: A base mesh is the first stage in modelling and is a low resolution polygonal design of a model. To add more detail and structure to the model subdivision, sculpting and extrusion is used to a...